Clear description how Model flying works (in alphabetical order):
ACCU: Box of Power required to fly a Model plane but usually empty when needed the most.
AERODROME: Extension to the Hobby room.
AERO MODELING: The art of turning precision-cut and glued balsa wood and foam into toothpicks and confetti.
AIRPLANE: Heavier than air machine that flies like it's heavier than air.
BALSA: An extremely light substitute for gold.
BEER: Special fuel for special Pilots.
BEC: (see Electronic's)
BLACK REFUSE BAG: Sometimes need for transporting RC models from the Airfield.
BUSHES: Shrubby plants who can Jump into the flying path of a Modell.
CARBON FIBRE: Other word for black Confetti.
CRASH 1: Method of being able to see inside a Model airplane.
CRASH 2: Method for fitting a large Plane easily into the trunk of a Mini cooper.
DINNER: A meal that is always cold by the time you get back from flying.
ELECTRIC ENGINES: Rotating Heaters able of turnng a cooling fan, until they get to hot.
ELECTRONICS'S: Operating with smoke, once the smoke came out it's "game over"
ELEVATOR: Device to prevent level flight.
ENGINE: Device that doesn't start when you want it to and cuts your fingers when you do not expect it to fire.
EXPERT: Pilot who knows exactly why he crashed without any fault on his side.
FAIL SAFE: Option on Radio's that allows a pilot to choose whether to crash near him or at a distance away.
FLAPS: Devices to crash a Plane in Slow-motion.
FLY-IN: Where Pilots meet to talk, eat and drink rather than fly.
FLYING FIELD: Take off area. Landings occur elsewhere.
FOAMIES: Packaging material that can fly too.
FUEL: Normally used up just before the Pilot decides to come in for landing.
GIRLS:- Something to be interested in before you take up flying.
GLUE (Super-): Most important liquid on an Airfield.
HINGE: Device to restrict control surface movement and cause flutter.
HORN: Important part that got lost during flight.
IMPACT: Depends on the combination of Weight, speed and angle of attack.
INVERTED FLIGHT: Method of landing without wear on the wheels.
INTERFERENCE: Happenes mostly in between the ears.
JOKER: Person who dares you to "taxi back" after a dead stick landing.
KG: Abbreviation for "kilogram", used to describe how much overweight an airplane has.
LINK: Darwin already knew it: Sometimes, somehow and in someway missing.
LANDING: Test of strength between your plane and the planet.
LANDING GEAR: Device to hold the Wheels on a Plane.
LEFT: Sometimes means Right
MOTOR: Device to cool the pilot.
NEWBIE: Novice who doesn’t know why he crashed expectedly.
NITRO METHAN: See under Beer.
NOSE WHEEL: Device that prevents an airplane from landing without bouncing.
OOPS!: Substitute for "Shit!".
PHOTO: Only to be taken of a brand new Model AFTER it's first flight.
QUESTION: Is actually an answer.
RADIO: Device that enables an airplane to crash in different places than it otherwise would.
RECEIVER: Part of the radio that picks up interference.
RIGHT: See under LEFT.
RUDDER: Device that takes hours to adjust and henceforth almost never used.
SHIT: Always the first word after something happened unexpectedly.
SPEED, ALTITUDE and BRAINS: At least two of the three are required to complete a successful flight
UP ELEVATOR: Not always a pilots best friend
TANK: Temporary storage container for an oily liquid before it saturates the airplane wood.
TREE: See under Bushes.