Clear description how Model flying works (in alphabetical order):
ACCU: The Power in a Box who is needed to fly a Model plane but usually empty when it is needed at most.
AERODROME: Extension to the Hobby room.
AERO MODELING: The art of turning precision-cut and glued balsa wood and foam into toothpicks and confetti.
AIRPLANE: Heavier than air machine that flies like it's heavier than air.
BALSA: An extremely light substitute for gold.
BEER: Special fuel for special Pilots.
BEC: (see Electronic's)
BLACK BAG: Important to carrying models away from the Airfield.
BUSHES: Plants who can Jump into the Flying Path of a Modell.
CARBON FIBRE: Other word for black Confetti.
CRASH 1: Method of seeing inside a Model airplane.
CRASH 2: Method to put even a very large Plane easy into the trunk of a Mini cooper.
CRASH 3: Method you need if you want to use the Black Bag
DINNER: A meal that is always cold by the time you get back from flying.
ELECTRIC ENGINES: Heaters who can turn there own cooling fan, until they get to hot.
ELECTRONICS'S: If they not smoke anymore, than they are definitely kaput.
ELEVATOR: Device to prevent level flight.
ENGINE: Device that doesn't start when you want it and to cuts your fingers.
EXPERT: Pilot who knows exactly why he crashed unexpected.
FAIL SAFE: Option on Radio's that allows a pilot to choose whether to crash near him or a long way away.
FLAPS: Devices to crash a Plane in Slow-motion.
FLY-IN: Where Pilots meet to talk, eat and drink rather than fly.
FLYING FIELD: Take off area. Landings occur sometimes elsewhere.
FOAMIES: Wrapping who can fly too.
FUEL: Empty short before the Pilot decides to come in for landing.
GIRLS:- Something to be interested in before you take up flying.
GLUE (Super): Most important liquid on an Airfield.
HINGE: Device to prevent control surface movement and cause flutter.
HORN: Important part between a Servo, the linkage and the part that got missing in flight.
IMPACT: Depending on the combination of the Abbreviations; KG and SPEED
INVERTED FLIGHT: Method of landing without wear and tear on the wheels.
INTERFERENCE: Happened mostly in between the ears.
JOKER: Person who invites you to "taxi back" after a dead stick landing.
KG: Abbreviation for "kilogram", used to describe how much overweight an airplane is.
KM/H, MPH: Abbreviations for Speed a plane needs not to fall out of the sky.
LINK: Darwin already know it: Sometimes, somehow and in someway missing.
LANDING: Test of strength between your plane and the planet.
LANDING GEAR: Device to transport Wheels on a Plane.
LEFT: Means not always left. It can be RIGHT too.
MOTOR: Device to turn something important.
NEWBIE: Pupil who doesn’t know why he crashed expected.
NITRO METHAN: See under Beer.
NOSE WHEEL: Device that prevents an airplane from landing without bouncing.
OOPS!: Well known as -Shit!- too.
PHOTO: Is only to be taken from a brand new Model after its first flight.
PROPELLER: Intended to turn around, driven from a Motor, especially in flight.
QUESTION: Is actually an answer.
RADIO: Device that enables an airplane to crash in different places than it otherwise would.
RECEIVER: Part of the radio that picks up interference.
RIGHT: See under LEFT.
RUDDER: Device who takes hours to adjust and then almost never been used.
SERVO: The “long Arm” of the Pilot, who is sometimes a bit too short.
SHIT: Always the first word after something is happened unexpected.
SPEED: You need this quite often. But its sometimes disappearing into thin air, rather unexpected.
SPINNER: Critical part of landing gear.
UP: Is the opposite of down.
TANK: Temporary storage place for chemicals before they saturate the airplane.
TREE: See under Bushes.
Z: A Bend who normally comes loose only in the Air.
(This is a growing Collection stolen from the internet and out of reality. And some squeezed out of our own old brain cells who still living.
What for a Wonder of Nature!)